In the golden age of massively multiplayer online games like Overwatch and Destiny, why are some players choosing to go it alone? Is it a radical act of self-care, anti-social tendencies, an effect of online harassment, or something else? Take a break from Gaming Broad(cast)’s regularly scheduled programming and tune in to this special LIVE recording of a Gaming Broad(cast) moderated panel, “Reclaiming Basements in a Multiplayer Era: Why We Game Alone”. Join Andrea Ayres (Lemonsucker Games) and Ian Danskin (Innuendo Studios), as well as the main broad herself, JD Mallindine, at PAX South 2018 to explore the social and psychological reasons players are reclaiming their alone time and what that means for the state of gaming. Don’t forget to check out #ReclaimTheBasement on Twitter to see what the community had to say about gaming alone!
Ian Danskin is a New England media artist and video essayist. He makes videos about games and web culture on his YouTube channel, Innuendo Studios.
Andrea Ayres is a founder and the head writer at Lemonsucker Games. She also writes about politics and representation in pop-culture and beyond. She enjoys coffee, cats, and phasing between inter-dimensional realities.
Jayme Dale is founder and main broad at GamingBroadly.com, a website about playing thoughtfully, thinking playfully, and learning what playfulness can teach us about being human.
Playing alone v playing with others: Differences in player experiences and indicators of wellbeing (Vella, et. al 2015)
At Least Nine Ways to Play: Gamer Mentalities (Kallio, et. al 2011)
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play (Perry, et. al 2018)
Social Context of Video Game Play (Vella, et. al 2016)
Teenage Girls Are Playing Video Games. You Just Might Not Hear Them from Kotaku (Suellentrop, 2015)
Teens, Technology and Friendship by the Pew Research Center (Lenhart, et. al 2015)
The Emergence of Solitude as a Constructive Domain of Solitude in Early Adolescence (Larson, 1997)
The “social” facilitation of eating without the presence of others: Self-reflection on eating makes food taste better and people eat more (Nakata, et. al 2017)
When Novels Were Bad For You in Smithsonian Magazine (North, 2014)
Public Displays of Play: Studying Online Games in Physical Settings (Taylor, et. a. 2014)
Children of the 80s, Never Fear Video Games Did Not Ruin Your Life from Smithsonian Magazine (Newman, 2017)
The Fierce Triumph of Loneliness from Catapult (Fitzgerald, 2016)
How to be Alone by Sara Maitland
Solitude by Philip Koch
Republic of Noise: The Loss of Solitude in Schools and Culture by Diana Senechal
Loneliness and Solitude in Education by Julian Stern
Alone Together by Sherry Turkle
A Room of One’s Own by Virginia Woolf
Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, PlayerFM, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Ben Cohn for the music for this episode!