Andrea Ayres, creator of The Average Everyday Adventures of Samantha Browne, makes me feel a lot of things about hot cereal. The making of the Average Everyday Adventures of Samantha Browne shows that oatmeal has more to do with grief and game development than you might expect. Born on the heels of grief at the loss of a parent, and influenced by Andrea’s personal experiences with social anxiety and an eating disorder, The Average Everyday Adventures of Samantha Browne is an interactive story about a painfully introverted college student who needs to make oatmeal in the communal kitchen of her dorm. While the game challenges you to find the right words to help Samantha as she embarks on her journey to the other side of her bedroom door, the development of the game itself challenged Andrea to explore her own relationship with mental health, anxiety, and loss.
This episode is part one of the “Developer Doldrums” series, a collection of conversations with game developers about the not-so-happy bits that hide behind the curtain of our digital play objects.
Andrea Ayres is a founder and the head writer at Lemonsucker Games. She also writes about politics and representation in pop-culture and beyond. She enjoys coffee, cats, and phasing between inter-dimensional realities.
Stuff we mentioned…
The Average Everyday Adventures of Samantha Browne
Brie Code on the concepts of “Tend-and-Befriend” and “Fight-or-Flight” in video games
Samantha Browne at Indiecade 2016
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